My Players experience crashes on older computers when they enter a scene with a lots of 3d models.
Is there anything I can do to avoid this, except deleting those models from the scene?
My Players experience crashes on older computers when they enter a scene with a lots of 3d models.
Is there anything I can do to avoid this, except deleting those models from the scene?
I can add more; but the big things you can do are:
Have lower res models. This is how games ran a dozen years ago (or two dozen!), so have lower poly-count models. Often 3dsMax and other programs can even generate a lower poly model for you
Have 2d versions of the model when it's far enough. This is extremely common for Trees and things, but interestingly you can do this with models. The Total War series does this noticeably.
Add "fog" closer to you (or don't load things outside of a radius.) This is also made famous games when they overused this and only loaded things right in front of you (N64 superman if I recall)
Lower-res textures. Textures are often a culprit for very high Ram usage.