I'm new in coding with Arduino, and I am trying to make a one hand keyboard with joystick as personal project. I tried to make it print some ASCII characters, but I don't know why the button keeps pushed and don't show the ASCII I declare.
#include <Keyboard.h>
#include <Mouse.h>
//IndexFinger=IF,MiddleFinger=MF,RingFinger=RF
//LittleFinger=LF
int fingerCodes[3][4]={
{LF_Up, RF_Up, MF_Up, IF_Up},
{LF_Mid, RF_Mid, MF_Mid, IF_Mid},
{LF_Down, RF_Down, MF_Down, IF_Down}
}
int asciiCodes[3][4]={
{33, 34, 35, 36},
{37, 38, 39, 40},
{41, 42, 43, 44}
}
//a
int x=0;
int y=0;
const int joystickVRx1 = A0;
const int joystickVRy1 = A1;
const int joystickButton1 = 14;
// Define the FPS
const int FPS = 120;
// Initialize the last time variable
unsigned long lastTime = 5;
// Define the functions
void finger_ButtonsControl(int x, int y);
void joystickMovementControl(int joystickvrx, int joystickvry, int joystickButton1);
void setup() {
// Initialize the serial port
Serial.begin(115200);
// Set the button pins as input
pinMode(joystickVRx1,INPUT);
pinMode(joystickVRy1,INPUT);
for (int i = 2;i<11;i++){
pinMode(i,OUTPUT);
}
Keyboard.begin();
Mouse.begin();
}
void loop() {
// Check if it's time to update the controls
if ((millis() - lastTime) > 5) {
// Update finger buttons
finger_ButtonsControl(x,y);
// Update the joystick movement
joystickMovementControl(joystickVRx1, joystickVRy1, joystickButton1);
// Reset the last time variable
lastTime = millis();
}
Keyboard.releaseAll();
}
// Function to control finger buttons
void finger_ButtonsControl(int x, int y) {
// Check if a button is pressed
for (int x=2;x<5;x++){
for (int y=5;y<9;y++){
buttonState_x = digitalRead(x);
buttonState_y = digitalRead(y);
if (buttonState_x == HIGH && buttonState_y == HIGH){
x=x-2;
y=y-5;
Keyboard.write(asciiCodes[x][y]);
}
}
// Function to control the joystick movement
void joystickMovementControl(int joystickvrx, int joystickvry, int joystickButton1) {
// Read the joystick values
int x = analogRead(joystickvrx);
int y = analogRead(joystickvry);
if (digitalRead(joystickButton1) == LOW) {
Keyboard.write(245);
}
}