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32 views

I'm developing a project using Niantic ARDK 3.16 and the Shared AR feature. I've run into a significant issue where a target image is not being detected when I run the application on a physical device....
Uparupa's user avatar
  • 23
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32 views

I am using netcode for gameobject with relay and lobby for my game with 2 connected players. On mobile devices, when the server goes to background nothing works on the client side since the ...
Geeky Games's user avatar
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57 views

I'm facing an issue with a NetworkList in Unity Netcode that used to work reliably but has recently become inconsistent. I populate the list on the server with player data, and it used to sync to ...
Lethion's user avatar
  • 43
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1 answer
98 views

I have set Application.wantsToQuit to trigger a method which will display a confirmation dialog. Only when pressed Yes, will the application actually quit. But NetworkManager doesn't seem to care ...
sketch1e's user avatar
1 vote
1 answer
50 views

I needed my bow to rotate towards my mouse, however even though I have attached a client network transform to it and allowed it to synchronize the z-axis rotation, it only works on the host (if I ...
Alexandre Carneiro da Silva's user avatar
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1 answer
72 views

I'm making multiplayer game nad in code where I'm making pick up and drop item. I'm having error that player.transform.childCount is returning 3 right after i add children another children under ...
Jonda_MC's user avatar
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0 answers
97 views

I'm making a multiplayer game in Unity, and I've started by implementing the multiplayer feature itself. After making good progress, I get an error telling me that type or namespace UnityTransport can'...
Bobcat's user avatar
  • 25
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74 views

I'm just learning how to use NetCode. I need to use ONE variable (string for example) for all clients and host/server. When new client connected to server first time, it can read/write this variable. ...
Happy_cat's user avatar