15 questions
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Shared AR Target Image Not Detected on Device, But Works in Playback
I'm developing a project using Niantic ARDK 3.16 and the Shared AR feature. I've run into a significant issue where a target image is not being detected when I run the application on a physical device....
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32
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Notify client when server goes to background (Unity Netcode for gameobjects)
I am using netcode for gameobject with relay and lobby for my game with 2 connected players. On mobile devices, when the server goes to background nothing works on the client side since the ...
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57
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How to reliably wait until NetworkList is fully synced with clients in Unity Netcode?
I'm facing an issue with a NetworkList in Unity Netcode that used to work reliably but has recently become inconsistent. I populate the list on the server with player data, and it used to sync to ...
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1
answer
98
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Unity Netcode's NetworkManager immediately sends disconnect callback to server on pressing X on the window. How do I prevent or delay it?
I have set Application.wantsToQuit to trigger a method which will display a confirmation dialog. Only when pressed Yes, will the application actually quit.
But NetworkManager doesn't seem to care ...
1
vote
1
answer
50
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Why does the rotation of my gameobject not syncronize between client and host?
I needed my bow to rotate towards my mouse, however even though I have attached a client network transform to it and allowed it to synchronize the z-axis rotation, it only works on the host (if I ...
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votes
1
answer
72
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player.transform.childCount returns 3, but should return 4
I'm making multiplayer game nad in code where I'm making pick up and drop item. I'm having error that player.transform.childCount is returning 3 right after i add children another children under ...
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97
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Multiplayer game in Unity riddled with seemingly unsolvable errors: type or namespace Unity Transport not found, and scripts not attachable to gameobj
I'm making a multiplayer game in Unity, and I've started by implementing the multiplayer feature itself. After making good progress, I get an error telling me that type or namespace UnityTransport can'...
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74
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How can i create one global variable for all clients in multiplier-game (Unity + NetCode)?
I'm just learning how to use NetCode.
I need to use ONE variable (string for example) for all clients and host/server. When new client connected to server first time, it can read/write this variable. ...