I'm currently creating my first android app and I've a simple class 'Player' I want to save a few instances (a dozen or two) of that consist of 5 ints. All I wish to use them for is for the user to be able to save and load players.
I'm currently a bit bewildered as to how to do this as googling and searching this site returns Parcelable, Serializable, JSON, Externalizable, SQL, Simple XML, shared preferences and many more techniques all of which have pros and cons and look quite complex to work given they may be slow or might not work or not be suited to the simplicity of what I wish to do.
What approach of compression and storage should I be taking? Thanks