I am playing with html5 canvas to create bouncing balls. I have this all working but I have to call an initialise function to set certain properties. How can I do this automatically in the constructor without having the initializer firing when the properties are accessed?
var test1 = new Ball(20);
test1.setAngleAndVelocity(); //I dont want to have to call this.
function Ball(speed){
this.position = new Vector2(canvas.width / 2, canvas.height / 2);
this.velocity;
this.speed = speed;
this.angle;
this.setAngleAndVelocity = function(){
this.angle = Math.floor(Math.random() * 360) * 0.0174532925;
this.velocity = new Vector2(this.speed/10 * Math.cos(this.angle), this.speed/10 * Math.sin(this.angle));
}
}