Yes. Values in STL containers need to maintain copy semantics. IOW, they need to behave like primitive types (e.g. int) which means, among other things, they should be default-constructible.
Without this (and others requirements) it would be needlessly hard to implement the various internal copy/move/swap/compare operations on the data structures with which STL containers are implemented.
Upon reference to the C++ Standard, I see my answer was not accurate. Default-construction is, in fact, not a requirement:
From 20.1.4.1:
The default constructor is not
required. Certain container class
member function signatures specify the
default constructor as a default
argument. T() must be a well-defined
expression ...
So, strictly speaking, your value type only needs to be default constructible if you happen to be using a function of the container that uses the default constructor in its signature.
The real requirements (23.1.3) from all values stored in STL containers are CopyConstructible and Assignable.
There are also other specific requirements for particular containers as well, such as being Comparable (e.g. for keys in a map).
Incidentally, the following compiles with no error on comeau:
#include <map>
class MyClass
{
public:
MyClass(int t);
};
int main()
{
std::map<int, MyClass> myMap;
}
So this might be a g++ problem.