I'm writing some code that will get executed before the DOM loads, basically, using Modernizr to get scripts. Now my issue is that I want to show a loading animation if the DOM loads and the scripts are still loading.
Modernizr is executed in the head. If I put the code to use document.getElementById in the head also, error is thrown because the DOM hasn't loaded. Now I have no idea how to solve this.
Here is the code I have so far:
<head>
<script>
var FileManager = {
IsLoading = false;
LoadRequiredFiles: function (config) {
config = config || {};
this.OnLoading = config.onLoadingCallback;
this.OnComplete = config.onCompleteCallback;
this.IsLoading = true;
if (this.OnLoading) {
this.OnLoading();
}
var self = this;
Modernizr.load([{
load: '/jquery.min.js',
complete: function () {
if (self.OnComplete) {
self.OnComplete();
}
self.IsLoading = true;
}
},
]);
}
};
var globalLoadingId = 'globalLoader';
FileManager.LoadRequiredFiles({
onLoadingCallback: function () {
document.getElementById(globalLoadingId).style.display = 'block';
},
onCompleteCallback: function () {
document.getElementById(globalLoadingId).style.display = 'none';
}
});
</script>
I used to execute this code below the <body> tag, and it worked. Now I moved it into the <head>. So I used to pass 2 callbacks to it. Now I'd rather attach events to it and handle them in the body (assuming thats where the DOM is loaded).
What I'd like to do:
<head>
<script>
FileManager.LoadRequiredFiles();
</script>
</head>
<body>
<script>
//Bind the event, not sure if this is even possible in javascript.
FileManager.OnCompleted += fileManagerCompleted;
fileManagerCompleted()
{
document.getElementById(globalLoadingId).style.display = 'none';
}
if(FileManager.IsLoading)
{
document.getElementById(globalLoadingId).style.display = 'block';
}
</script>
</body>