I'm a novice programmer. I'm creating a library to process binary files of a certain type -- like a codec (though without a need to process a progressive stream coming over a wire). I'm looking for an efficient way to read the file into memory and then parse portions of the data as needed. In particular, I'd like to avoid large memory copies, hopefully without a lot of added complexity to avoid that.
In some situations, I want to do sequential reading of values in the data. For this, a MemoryStream works well.
FileStream fs = new FileStream(_fileName, FileMode.Open, FileAccess.Read);
byte[] bytes = new byte[fs.Length];
fs.Read(bytes, 0, bytes.Length);
_ms = new MemoryStream(bytes, 0, bytes.Length, false, true);
fs.Close();
(That involved a copy from the bytes array into the memory stream; that's one time, and I don't know of a way to avoid it.)
With the memory stream, it's easy to seek to arbitrary positions and then start reading structure members. E.g.,
_ms.Seek(_tableRecord.Offset, SeekOrigin.Begin);
byte[] ab32 = new byte[4];
_version = ConvertToUint(_ms.Read(ab32));
_numRecords = ConvertToUint(_ms.Read(ab32));
// etc.
But there may also be times when I want to take a slice out of the memory corresponding to some large structure and then pass into a method for certain processing. MemoryStream doesn't support that. I could always pass the MemoryStream plus offset and length, though that might not always be the most convenient.
Instead of MemoryStream, I could store the data in memory using Memory. That supports slicing, but not sequential reading.
If for some situation I want to get a slice (rather than pass stream & offset/length), I could construct an ArraySegment from MemoryStream.GetBuffer.
ArraySegment<byte> as = new ArraySegment<byte>(ms.GetBuffer(), offset, length);
It's not clear to me, though, if that will result in a (potentially large) copy, or if that uses a reference into the same memory held by the MemoryStream. I gather that GetBuffer exposes the underlying memory rather than providing a copy; and that ArraySegment will point into the same memory?
There will be times when I need to get a slice that is a copy as I'll need to modify some elements and then process that, but without changing the original. If ArraySegment gets a reference rather than a copy, I gather I could use ArraySegment<byte>.ToArray()?
So, my questions are: Is MemoryStream the best approach? Is there any other type that allows sequential reading like MemoryStream but also allows slicing like Memory?
If I want a slice without copying memory, will ArraySegment<byte>(ms.GetBuffer(), offset, length) do that?
Then if I need a copy that can be modified without affecting the original, use ArraySegment<byte>.ToArray()?
Is there a way to read the data from a file directly into a new MemoryStream without creating a temporary byte array that gets copied?
Am I approaching all this the best way?
MemoryStreamuses you can then take slice out of it to just read, or you can copy some fragment and modify it. In general you answered well all your questions, as for the last, if explicit buffer bothers you you canCopyTostreams. Or in your case you canFile.ReadAllBytesto skipFileStreamas well.