I want to implement C# as the scripting language in my game.
My problem is, that my script will not compile if I want to use classes defined in the game core (exe).
The script looks like this:
using System;
using ConsoleApplication1;
class Script
{
private static void Call()
{
Console.WriteLine("called");
}
public static void Init()
{
Console.WriteLine("Script");
Call();
GameObject myO; // THIS IS WHAT I WANT TO GET WORKED,
//IF THIS IS COMMENTED OUT, IT COMPILES FINE, GAMEOBJECT
// IS DEFINED IN THE "ConsoleApplication1" NAMESPACE.
}
}
The script is compiled like in the MDX sample:
static void Main(string[] args)
{
CodeDomProvider provider = new CSharpCodeProvider();
CompilerParameters cp = new CompilerParameters();
//cp.CompilerOptions = "/target:library";
cp.GenerateExecutable = false;
cp.GenerateInMemory = true;
cp.IncludeDebugInformation = false;
cp.ReferencedAssemblies.Add("ConsoleApplication2.exe");
cp.ReferencedAssemblies.Add("System.dll");
CompilerResults cr = provider.CompileAssemblyFromFile(cp, "script.cs");
if (!cr.Errors.HasErrors)
{
Console.WriteLine("Success");
cr.CompiledAssembly.GetType("Script").GetMethod("Init").Invoke(null, null);
}
Console.ReadLine();
}
Is there any way to call functions or create objects defined in the "ConsoleApplication1" namespace via the script?