I have an example tutorial with 2 files, "functions.c" and "functions.h" which contain the prototypes and the body of the functions.
In the example there isn't the main that containing the declaration of the array of struct/pointer to array of structs and the calls to the functions.
functions.c:
#include "functions.h"
const char *getTeamA(const sTest *p)
{
return p->teamA;
}
void setTeamA(sTest *p, char *s)
{
strcpy(p->teamA, s);
}
int getNum(const sTest *p)
{
return p->num;
}
void setNum(sTest *p, int i)
{
p->num = i;
}
functions.h:
#ifndef FUNCTIONS_H_
#define FUNCTIONS_H_
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define MAX_CHAR 20
#define SIZE 5
typedef struct {
char teamA[MAX_CHAR];
int num;
// ...
} sTest;
const char *getTeamA(const sTest *p);
void setTeamA(sTest *p, char *s);
int getNum(const sTest *p);
void setNum(sTest *p, int i);
#endif /* FUNCTIONS_H_ */
So my question is
How can i declare the struct according to the code written above?
So for example:
int main()
{
sTest data[SIZE]; //size isn't important
sTest *dataPtr = data;
setTeamA(dataPtr[0].teamA, "name1");
// ...
printf("%d", getNum(dataPtr[1].num)); // just an example. i know that it isn't initialized
// ...
return 0;
}
Is this the correct way? Or is there a better way to declare variables and pass them to the functions?
The important thing is that i have to stick to the code written in functions.c and functions.h, so the functions cannot directly modify the struct data, you need to use pointers (because there are member selection operator "->" in functions.c).
.c.#include "functions.h"just like functions.c has done. This way, when the compiler processes main.c it knows to also process functions.h, and so it learns about those extra functions. Otherwise you will get some interesting warnings and errors perhaps when you compile main.c