In the following thread, UDP packets are read from clients until the boolean field Run is set to false.
If Run is set to false while the Receive method is blocking, it stays blocked forever (unless a client sends data, which will make the thread loop and check for the Run condition again).
while (Run)
{
IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
byte[] data = udpClient.Receive(ref remoteEndPoint); // blocking method
// process received data
}
I usually get around the problem by setting a timeout on the server. It works fine, but seems to be a patchy solution to me.
udpClient.Client.ReceiveTimeout = 5000;
while (Run)
{
try
{
IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Any, 0);
byte[] data = udpClient.Receive(ref remoteEndPoint); // blocking method
// process received data
}
catch(SocketException ex) {} // timeout reached
}
How would you handle this problem? Is there any better way?