I have an array of items:
var myArr = ['item1', 'item2', 'item3'];
I'm attempting to loop over these items and check if they exist in my database. If the item does not exist, then I add it to the database.
var sql = 'Select * from DB where item="' + myArr[i] + '"';
connection.query(sql, function(e, r, f) {
if(!e && r.length <= 0) {
performInsertOnDB(myArr[i]);
}
});
My trouble is, the reference to variable i will not stay as connnection.query is asynchronous. I need to wait until the first select finishes before I can continue. I'm trying to use the Async library to accomplish this, but I must not be fully grasping how to perform the task.
This is what I have so far:
async.each(lootArray, function(lootItem, addLootItem) {
var sql = "SELECT * FROM loot_history WHERE date = DATE('" + moment(lootItem[1]).format('YYYY-MM-DD') + "') AND time = '" + lootItem[2] + "' AND itemId = " + lootItem[4];
connection.query(sql, function(error, results, fields) {
if (error) {
sendDiscordMessage(loachannel, error + ', <@105094681141977088>');
return false;
} else {
if (results.length > 0) {
//duplicates.push(lootArray[i]);
} else {
addLootItem(lootItem);
}
}
});
}, function(err) {
// if any of the file processing produced an error, err would equal that error
if (err) {
// One of the iterations produced an error.
// All processing will now stop.
console.log('A file failed to process');
} else {
console.log('All files have been processed successfully');
}
});
function addLootItem(lootItem) {
var sql = "INSERT INTO loot_history SET player = " + lootItem[0] + ", date = " + moment(lootItem[1]).format('YYYY-MM-DD') + ", time = '" + lootItem[2] + ", item = " + lootItem[3] + ", itemId = " + lootItem[4] + ", itemString=" + lootItem[5] + ", response= " + lootItem[6] + ", votes= " + lootItem[7] + ", class= " + lootItem[8] + ", instance=" + lootItem[9] + ", boss=" + lootItem[10] + ", gear1=" + lootItem[11] + ", gear2=" + lootItem[12] + ", reasponseId=" + lootItem[13] + ", isAwardReason=" + lootItem[14];
connection.query(sql, function(error, results, fields) {
if (error) {
sendDiscordMessage(loachannel, error + ', <@105094681141977088>');
}
});
}
EDIT: Everything works, except the callback AddLootItem is not firing. Why is this callback not getting called? I can set log events in that if statement that execute, but the function itself never fires.