I am working on a project which uses OpenGL only (it's supposed to become a game one time to be specific), now after some weeks of development I stumbled across the possibility to catch OpenGL errors with GL.GetError().
Since I dislike that it only says what went wrong but not where, I want to get the error that occurs fixed though.
So here is what happens:
When launching the app there are few frames (three or four) with StackUnderflow, it switches to StackOverflow and stays that way.
I checked my Matrix-Push-Pop consistency and didn't find any unclosed matrices. It might be interesting to know that, from what I see, lighting doesn't work (all faces of the various object have the very same brightness).
Is there any other possbile cause?
(If you want to see source, there is plenty at: http://galwarcom.svn.sourceforge.net/viewvc/galwarcom/trunk/galwarcom/ )