for a course at my university I am building a small engine with C++, using the OpenGL API. Since I need some 3D models for my characters I'd like to know if it is possible to make use of the sets without having unity installed. I would like to import the FBX files into Maya or another 3D modeling package and then export it as obj sequence which I read into OpenGL as individual VBOs for the animation. I know this technique is outdated but that is not the point here. Since this ( https://www.assetstore.unity3d.com/en/#!/content/68910 ) is a whole kit which is highly customizable I highly doubt that it is convenient to use with any other software than unity.
1 Answer
Use an asset importing library like ASSIMP so your OpenGL application can directly load the FBX files. Converting poses into static meshes is just impractical and would just be harder to manage than writing a skeletal animation module for your application.