I understand that mutable structs are evil. However, I'd still like to compare the performance of an array of structs vs an array of objects. This is what I have so far
public struct HelloStruct
{
public int[] hello1;
public int[] hello2;
public int hello3;
public int hello4;
public byte[] hello5;
public byte[] hello6;
public string hello7;
public string hello8;
public string hello9;
public SomeOtherStruct[] hello10;
}
public struct SomeOtherStruct
{
public int yoyo;
public int yiggityyo;
}
public class HelloClass
{
public int[] hello1;
public int[] hello2;
public int hello3;
public int hello4;
public byte[] hello5;
public byte[] hello6;
public string hello7;
public string hello8;
public string hello9;
public SomeOtherClass[] hello10;
}
public class SomeOtherClass
{
public int yoyo;
public int yiggityyo;
}
static void compareTimesClassVsStruct()
{
HelloStruct[] a = new HelloStruct[50];
for (int i = 0; i < a.Length; i++)
{
a[i] = default(HelloStruct);
}
HelloClass[] b = new HelloClass[50];
for (int i = 0; i < b.Length; i++)
{
b[i] = new HelloClass();
}
Console.WriteLine("Starting now");
var s1 = Stopwatch.StartNew();
for (int i = 0; i < _max; i++)
{
a[i % 50].hello1 = new int[] { 1, 2, 3, 4, i % 50 };
a[i % 50].hello3 = i;
a[i % 50].hello7 = (i % 100).ToString();
}
s1.Stop();
var s2 = Stopwatch.StartNew();
for (int j = 0; j < _max; j++)
{
b[j % 50].hello1 = new int[] { 1, 2, 3, 4, j % 50 };
b[j % 50].hello3 = j;
b[j % 50].hello7 = (j % 100).ToString();
}
s2.Stop();
Console.WriteLine(((double)(s1.Elapsed.TotalSeconds)));
Console.WriteLine(((double)(s2.Elapsed.TotalSeconds)));
Console.Read();
}
There's a couple of things happening here that I'd like to understand.
Firstly, since the array stores structs, when I try to access a struct from the array using the index operation, should I get a copy of the struct or a reference to the original struct? In this case when I inspect the array after running the code, I get the mutated struct values. Why is this so?
Secondly, when I compare the timings inside CompareTimesClassVsStruct() I get approximately the same time. What is the reason behind that? Is there any case under which using an array of structs or an array of objects would outperform the other?
Thanks