var h = game.ship.hull.hullIntegrity(); //returns int from 0-100
var hstr = h.toString()+"%";
gcp.hullIntegrity.text = hstr;
gcp.hullHealth.text = game.ship.hull.health;
//colorize data
console.log(h);
if (h === 100) {
gcp.hullIntegrity.addColor("#05AA0D",0);
} else if (75 <= h < 100) {
console.log("yellow: ", h + " >= 75.");
gcp.hullIntegrity.addColor("#FFEC0D",0);
} else if (25 <= h < 75) {
console.log("red:", h + " < 75.");
gcp.hullIntegrity.addColor("red",0);
} else if (h < 25) {
console.log("grey");
gcp.hullIntegrity.addColor("grey",0);
}
I am trying to colorize the display of a canvas text object based on its value. For some reason, the previous code has the following behavior:
- When h = 100, it displays green. This is correct.
- When h < 100, it displays yellow. This is correct.
- When h < 75, it SHOULD display red. It displays yellow.
Console.log shows:
70
yellow: 70 >= 75.
But 70 is obviously less than 75, so why isn't the console displaying "red"?
Why?