I've been reading through (and trying) everything i can find on this subject, without luck. My goal is to load all image sources from arr_images into an array containing the image objects, and then, drawing a specific image onto the canvas.
Any help is much appreciated! Thanks in advance.
index.html
<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
<link rel="stylesheet" type="text/css" href="css/main.css">
<script src="js/jquery-2.1.4.min.js"></script>
<script src="js/enginev2.js"></script>
</head>
<body>
<canvas id="main" width="1000" height="500"></canvas>
</body>
</html>
enginev2.js
var arr_images = ["images/player.jpg"];
var obj_images = [];
$.each(arr_images, function(key, image) {
var img = new Image();
img.src = image;
obj_images.push(img);
});
var c = document.getElementById("main");
var ctx = c.getContext("2d");
$(document).ready(function() {
ctx.drawImage(obj_images[0], 0, 0, 100, 100);
});