I'm trying to create a 2D char array to hold a grid of chars which will be used as a sort of 'map' for a 2D console game.
I am getting a:
IndexOutOfRange exception
..and cannot see why. I've stepped through the code in debug mode and still cannot see the issue.
It steps through the code fine until it hits X = 25 and Y = 1, the upper right boundary of my grid.
I have _gameWidth and _gameHeight created as follows, outside of main but still inside the class:
static int _gameWidth = 25;
static int _gameHeight = 15;
Following is the code that fails, when trying to generate and populate the grid. It fails at this point:
else if (x == _gameWidth && y == 1)
_grid[x, y] = '╕';
static void GenerateGrid()
{
for (int y = 1; y <= _gameHeight; y++)
{
for (int x = 1; x <= _gameWidth; x++)
{
if (x == 1 && y == 1)
_grid[x, y] = '╒';
else if (x == _gameWidth && y == _gameHeight)
_grid[x, y] = '╛';
else if (x == _gameWidth && y == 1)
_grid[x, y] = '╕';
else if (x == 1 && y == _gameHeight)
_grid[x, y] = '╘';
else if ((x != 1 && y == _gameHeight) || (x != _gameWidth && y == 1))
_grid[x, y] = '═';
else if ((x == 1 && y > 1 && y < _gameHeight) || (x == _gameWidth && y > 1 && y < _gameHeight))
_grid[x, y] = '│';
else
_grid[x, y] = 'x';
}
Console.WriteLine("");
}
}
grid[,]