I am trying to create a 2D cave generation system. When I run the program I get "System.StackOverflowException" Exception, after I try to create new object from its own class.
My cave generator works like this:
I create a map that contains ID’s (integers) of the different types of cells(like wall, water or empty Space).
First off all my "Map" class creates a map filled with walls and after that in the centre of the map, it creates a "Miner" object. The Miner digs the map and makes caves. The problem is I want to create more miners. So, my Miner that is digging the map creates another Miner. However, when I do this, I get a "System.StackOverflowException" Exception.
How do I go about tracking down the cause of the StackOverflow in my program. Here is my miner code:
Miner.cs
public class Miner
{
Random rand = new Random();
public string state { get; set; }
public int x { get; set; }
public int y { get; set; }
public Map map { get; set; }
public int minersCount;
public Miner(Map map, string state, int x, int y)
{
this.map = map;
this.state = state;
this.x = x;
this.y = y;
minersCount++;
if (state == "Active")
{
StartDigging();
}
}
bool IsOutOfBounds(int x, int y)
{
if (x == 0 || y == 0)
{
return true;
}
else if (x > map.mapWidth - 2 || y > map.mapHeight - 2)
{
return true;
}
return false;
}
bool IsLastMiner()
{
if (minersCount == 1)
{
return true;
}
else
{
return false;
}
}
public void StartDigging()
{
if (state == "Active")
{
int dir = 0;
bool needStop = false;
int ID = -1;
while (!needStop && !IsOutOfBounds(x, y))
{
while (dir == 0)
{
dir = ChooseDirection();
}
if (!AroundIsNothing())
{
while (ID == -1)
{
ID = GetIDFromDirection(dir);
}
}
else
{
if (!IsLastMiner())
{
needStop = true;
}
}
if (ID == 1)
{
DigToDirection(dir);
dir = 0;
}
if (ID == 0 && IsLastMiner())
{
MoveToDirection(dir);
dir = 0;
}
TryToCreateNewMiner();
}
if (needStop)
{
state = "Deactive";
}
}
}
public void TryToCreateNewMiner()
{
if (RandomPercent(8))
{
Miner newMiner = new Miner(map, "Active", x, y);
}
else
{
return;
}
}
bool AroundIsNothing()
{
if (map.map[x + 1, y] == 0 && map.map[x, y + 1] == 0 &&
map.map[x - 1, y] == 0 && map.map[x, y - 1] == 0)
{
return true;
}
else
{
return false;
}
}
void MoveToDirection(int dir)
{
if (dir == 1)
{
x = x + 1;
}
else if (dir == 2)
{
y = y + 1;
}
else if (dir == 3)
{
x = x - 1;
}
else if (dir == 4)
{
y = y - 1;
}
}
void DigToDirection(int dir)
{
if (dir == 1)
{
map.map[x + 1, y] = 0;
x = x + 1;
}
else if (dir == 2)
{
map.map[x, y + 1] = 0;
y = y + 1;
}
else if (dir == 3)
{
map.map[x - 1, y] = 0;
x = x - 1;
}
else if (dir == 4)
{
map.map[x, y - 1] = 0;
y = y - 1;
}
}
int GetIDFromDirection(int dir)
{
if (dir == 1)
{
return map.map[x + 1, y];
}
else if (dir == 2)
{
return map.map[x, y + 1];
}
else if (dir == 3)
{
return map.map[x - 1, y];
}
else if (dir == 4)
{
return map.map[x, y - 1];
}
else
{
return -1;
}
}
int ChooseDirection()
{
return rand.Next(1, 5);
}
bool RandomPercent(int percent)
{
if (percent >= rand.Next(1, 101))
{
return true;
}
return false;
}
}
StackOverflowexception on StackOverflow... Just pointing it out (I can't believe it's taken this long to notice one!) Do I win anything?