Does anyone know how I can make it so my code only fires a bullet if the space bar is pressed? Right now any key makes my character shoot a bullet but I want to change it if possible, heres my code so far:
import pygame, sys, random
pygame.init()
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode([screen_width, screen_height])
all_sprites_list = pygame.sprite.Group()
block_list = pygame.sprite.Group()
bullet_list = pygame.sprite.Group()
BLACK = ( 0, 0, 0)
WHITE = ( 255, 255, 255)
background = pygame.image.load('space.jpg')
pygame.display.set_caption("Alien Invasion!")
explosion = pygame.mixer.Sound('explosion.wav')
score = 0
class Block(pygame.sprite.Sprite):
def __init__(self, color):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("spaceship.png")
self.rect = self.image.get_rect()
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.x=0
self.y=0
self.image = pygame.image.load("alien.png")
self.rect = self.image.get_rect()
def update(self):
pos = pygame.mouse.get_pos()
self.rect.x = pos[0]
def render(self):
if (self.currentImage==0):
screen.blit(self.image, (self.x, self.y))
class Bullet(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("bullet.png")
self.rect = self.image.get_rect()
def update(self):
self.rect.y -= 3
for i in range(30):
block = Block(BLACK)
block.rect.x = random.randrange(screen_width)
block.rect.y = random.randrange(330)
block_list.add(block)
all_sprites_list.add(block)
player = Player()
all_sprites_list.add(player)
done = False
clock = pygame.time.Clock()
player.rect.y = 480
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
bullet = Bullet()
bullet.rect.x = player.rect.x
bullet.rect.y = player.rect.y
all_sprites_list.add(bullet)
bullet_list.add(bullet)
all_sprites_list.update()
for bullet in bullet_list:
block_hit_list = pygame.sprite.spritecollide(bullet, block_list, True)
for block in block_hit_list:
explosion.play()
bullet_list.remove(bullet)
all_sprites_list.remove(bullet)
score += 10
if bullet.rect.y < -10:
bullet_list.remove(bullet)
all_sprites_list.remove(bullet)
font = pygame.font.Font(None, 36)
text = font.render("Score: " + str(score), True, WHITE)
textpos = text.get_rect(centerx=screen.get_width()/12)
screen.blit(background, (0,0))
screen.blit(text, textpos)
all_sprites_list.draw(screen)
pygame.display.update()
clock.tick(80)
pygame.quit()
Also, if possible, I want to make it so that once the escape key is pressed, the game exits. For this I have this code:
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
However it doesnt seem to work properly for some reason :( Im new to python so any help would be appreciated!