I'd suggest the following:
function changeImage () {
var img = document.getElementById('imgClickAndChange'),
src = img.src;
img.src = src.indexOf('clear') > -1 ? 'full.png' : 'clear.png';
}
JS Fiddle demo.
Or:
function changeImage() {
var img = document.getElementById('imgClickAndChange'),
src = img.src;
img.src = src.replace(/(clear)|(full)/, function (a) {
return a == 'clear' ? 'full' : 'clear';
});
}
JS Fiddle demo.
To make it a little more easily-extensible (allowing you to pass in any img element, and using an arbitrary length of images/URLs to toggle between):
function changeImage(el) {
var self = el,
src = self.src,
toggleBetween = self.getAttribute('data-images').split(',');
for (var i = 0, len = toggleBetween.length; i < len; i++) {
if (src.indexOf(toggleBetween[i]) > -1) {
self.src = (i + 1 == len ? toggleBetween[0] : toggleBetween[i + 1]) + '.png';
}
}
}
Using the HTML:
<img src="clear.png" id="imgClickAndChange" data-images="clear,full,arbitrary,other,images" onclick="changeImage(this)" />
JS Fiddle demo.
And, finally, to remove the onclick event-handler, binding the event-handling in the script, rather than in the element itself to reduce the use of obtrusive (and difficult to maintain) JavaScript:
function changeImage(el) {
var self = this,
src = self.src,
toggleBetween = self.getAttribute('data-images').split(',');
for (var i = 0, len = toggleBetween.length; i < len; i++) {
if (src.indexOf(toggleBetween[i]) > -1) {
self.src = (i + 1 == len ? toggleBetween[0] : toggleBetween[i + 1]) + '.png';
}
}
}
var elem = document.getElementById('imgClickAndChange');
elem.addEventListener('click', changeImage);
<img src="clear.png" id="imgClickAndChange" data-images="clear,full,arbitrary,other,images" />
JS Fiddle demo.
References: