I'm trying to find out if a certain array exists via an if statement such as
if array{} == nil then array = {} else print("it exists") end
The above doesn't work it seems and I have no way of checking if it exists, basically I'm creating an AddOn which scans a log for a certain event and if it's true it returns the spellName. I wish to create an array with that spellName, however spellName = {} doesn't work as it seems to just create a new array (rather than updating the existing one).
local _SPD = CreateFrame("Frame");
_SPD:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED");
_SPD:SetScript("OnEvent", function(self, event, ...)
local timestamp, type, sourceName = select(1, ...), select(2, ...), select(5, ...)
if (event == "COMBAT_LOG_EVENT_UNFILTERED") then
if select(2,...) == "SPELL_AURA_APPLIED" then
if select(5,...) == UnitName("player") then
local spellID, spellName = select(12, ...), select(13, ...)
spellName = {
sourceName = {
}
}
table.insert(spellName["sourceName"], {id = spellID, stamp = timestamp })
for k,v in pairs ( spellName["sourceName"] ) do
print (k.. ": " ..v["id"].. " at " ..v["stamp"])
end
end
end
end
end);
Basically it's just re-creating the table every time a certain aura is applied on me (which is expected behavior)
I've banged my head but I have no idea how to check if spellName (and sourceName) exists and if so do not create them again since in this case the variable already exists because it returns the value to me so I can't check if they're nil as they won't be, I need to somehow check if a table exists on those values and if not create them.
Thanks in advance.
local spellID, spellName = select(12, ...), select(13, ...)is silly. Get rid of the, select(13, ...)and just leave theselect(12, ...).select()actually returns all values, starting with the given index, not just a single value, so sayinglocal a, b = select(12, ...)will assign the 12th arg toaand the 13th arg tob.