I'm trying to think of a way to override GetHashCode() when called from a Vector2[]. This code produces non unique hashes for objects that I know to be equal: I pass the following class the same rectangle, and different hash codes are generated.
public Shape(Rectangle r)
{
edges = new Vector2[4];
edges[0] = new Vector2(0, 0);
edges[1] = new Vector2(r.Width, 0);
edges[2] = new Vector2(r.Width, r.Height);
edges[3] = new Vector2(0, r.Height);
Console.Write(edges.GetHashCode() + "\n");
Position = new Vector2(r.X, r.Y);
}
A Vector2 array is just bunch of ints. How can I create a unique hash for a list of ints?
edges.GetHashCodewon't produce a hash based on each Vector2 instance in the array. Note that edges is an array of Vector2's..