I've read about solution const A a[3] = { {0,0}, {1,1}, {2,2} }, but in my program const can't be used:
class Paper: public PaperQueue{
...
protected:
typedef int (Utils::*funcPtr) (int, int); //I use external function there
funcPtr p;
Utils* fptr;
public:
int pricefunc(){
addprice = (fptr->*p) (t,price);
}
Paper(int n, unsigned int pr):PaperQueue(n){
...
p=&Utils::commonpricefunc;
}
void Put(int a){
...
}
...
}
class Bank{
...
void Buy(Paper &p){
(/*this function modifies many parameters in 'p'*/)
...
}
...
}
int main(){
Bank B;
int pn=5;
/* ? */ const Paper p[pn] = {{5,15},{5,15},{5,15},{5,15},{5,15}}; /* ? */
int paperloop=0;
...
p[paperloop].Put(p[paperloop].addprice);
B.Buy(p[paperloop]);
...
That gives me a LOT of errors(with pricefunc(),Put(),Buy(),...), or just "variable-sized object ‘p’ may not be initialized". Is there any way to make this array work? (Everything works fine if not to pass any parameters to constructor!)
Paper (p[pn])(5,25)or something... Every constructor should receive these parameters andp[i]shouldn't be read-only object.