I am sort of new to JavaScript (Just started using it in school) and I have been looking around to get this program done for class. For some reason I just cant get it to work properly (with whatever I currently am working on) I am trying to fill up an Player Object with an array of Missle Objects... Before switching my code to this use of objects, I was able to display the "missles" but now I'm stuck.
I am only placing my necessary code:
function Player(){
this.x = c.width/2;
this.y = c.height-20;
this.w = 50;
this.h = 10;
this.dx = 30;
this.score = 0;
this.missles = new Array();}
function Missle(x, y){
this.x = x;
this.y = y;
this.dy = 10;
this.w = 8;
this.h = 8;
this.visible = "false";}
function init1P(){
if (playing == "true"){
player = new Player();
animate1P();
}}
function animate1P(){
cntxt.clearRect( 0, 0, c.width, c.height );
cntxt.fillStyle="#000000";
cntxt.fillRect(0,0,c.width,c.height);
cntxt.fillStyle="#ffffff";
cntxt.font="34px Verdana";
cntxt.fillText(player.score, 10, c.height-10);
cntxt.fillStyle="#ffffff";
cntxt.fillRect(player.x,player.y,player.w,player.h);
//cntxt.fillRect(comp.x,comp.y,comp.w,comp.h);
if ( player.missles.visible == "true" ) {
cntxt.fillStyle = "#FF0000";
cntxt.fillRect( player.missles.x, player.missles.y, player.missles.w, player.missles.h );
//isHit();
if ( hit == "false" ) {
player.missles.y -= player.missles.dy;
if ( player.missles.y <= 0 ) {
player.missles.visible = "false";
}
}
}
// request new frame
if ( playing == "true" ) {
requestFrame( function() { animate1P(); } );
}
//moveComp();
checkBoundaries(player);
//checkBoundaries(comp);
//isHit(player);
//isHit(comp); }
function shoot() {
player.missles.push(new Missle(player.x + player.w/2, player.y + 10));
player.missles.visible = "true";
hit = "false";}
pushmissles to it, but at the same time you act as if there is only one missle by doing e.g.missles.visible.