I want to make something like this:
1. Create object in Lua
2. Get this object to C++
3. Perform some method on this object passing it from C++
Now I have this in Lua:
Account = {balance = 0}
function Account.Create(name)
local a = Account:new(nil, name);
return a;
end
function Account:new (o, name)
o = o or {name=name}
setmetatable(o, self)
self.__index = self
return o
end
function Account:Info ()
return self.name;
end
Code in C++
//get Lua object
lua_getglobal (L, "Account");
lua_pushstring(L, "Create");
lua_gettable(L, -2);
lua_pushstring(L, "SomeName");
lua_pcall(L, 1, 1, 0);
const void* pointer = lua_topointer(L, -1);
lua_pop(L, 3);
//then I want to perform some method on object
lua_getglobal (L, "Account");
lua_pushstring(L, "Info");
lua_gettable(L, -2);
lua_pushlightuserdata(L,(void*) pointer );
lua_pcall(L, 0, 1, 0);
//NOW I GET "attempt to index local 'self' (a userdata value)'
const char* str = lua_tostring(L, -1);
...etc...
Do you what I made wrong ? How can I get this Lua object to C++ ?