So I have a parent Class which is:
class Node
{
public:
Node();
void setParentNode(Node* parent) {this->parentNode = parent;}
Node* getParentNode() {return this->parentNode;}
std::vector<Node> getChildNodes(){return this->childNodes;}
void addChildNode(Node* node);
void removeNode();
private:
std::vector<Node*> childNodes;
Node* parentNode = nullptr;
};
And a child inheriting from that class:
class Cube : public Node
{
public:
Cube();
};
Now I have another file which has a function that uses the child class:
#include "cube.h"
void addCubes(){
Cube mainCube;
for(int i = 0; i < 10; i++){
Cube c;
mainCube.addChildNode(c);
}
}
Problem is that mainCube doesn't see the addChildNode function which the parent has. What is the point of inheriting from another class if the parents functions aren't accessible from another place using the child class?
addChildNode(Node node)toaddChildNode(const Node& node)in order to avoid the slicing ofCubetoNode.addChildNodeisn't going to get rid of all the slicing issues this design seems likely to incur. The existence ofstd::vector<Node> childNodes, for example. It might be worth reconsidering what relationship, exactly,Cubes andNodes are supposed to have, and why you've chosen inheritance.