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Questions tagged [weapons]

For questions primarily about weapons, equipment usable by characters to cause damage to other characters or creatures.

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The incorporeal trait states "An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost ...
Benjamin's user avatar
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8 votes
1 answer
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The Kaiju stance specifically says "The only Strikes you can make are shattering earth attacks", which are unarmed strikes. However, from what I can find on trip and disarm, neither are ...
Benjamin's user avatar
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4 votes
2 answers
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The Targetteer Fighter variant from Dragon Magazine 310 gives the option to take a class feature called Vital Aim. This allows a character to use the Dex modifier instead of the Str modifier to ...
Zachiel's user avatar
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2 votes
3 answers
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Can an opponent be pushed back 10 feet from their position during ranged combat with the Heavy Crossbow's Push mastery?
Joe Bekur's user avatar
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8 votes
1 answer
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The 2024 Monk is proficient with all Simple weapons and Martial weapons that have the Light property. Martial Arts says Monk weapons are Simple Melee weapons and Martial Melee weapons that have the ...
K.L.R.'s user avatar
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5 votes
1 answer
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The double-barreled trait says "This weapon has two barrels that are each loaded separately. You can fire both barrels of a double barrel weapon in a single Strike to increase the weapon damage ...
Benjamin's user avatar
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8 votes
1 answer
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If an inventor adds the Deadly Strike modification to a pick it will have both the deadly d8 and the fatal d10 properties. Does that mean on a critical hit without a striking rune the weapon will ...
Benjamin's user avatar
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6 votes
2 answers
505 views

Lets say I am playing a level 4 fighter with a Shortsword, Dagger, and the Dual Wielder feat. First attack is done with the Shortsword, which enables me to do a Nick attack with the Dagger and a Bonus ...
Lucius Luci Cypher's user avatar
10 votes
2 answers
453 views

So I thought of this Idea involving halfling softstones that would be infused with healing spells before thrown at my party, and since its nonlethal any damage done would be healed automatically, ...
Masakan's user avatar
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5 votes
2 answers
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Are extra effects considered weapon damage on a sword of sharpness? In this related question, @Exempt-Medic highlights three known instances in which extra damage can count as weapon damage dice, ...
TheFallen0ne's user avatar
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6 votes
2 answers
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I am playing a monk with a pair of +1 Daggers (one was used to kill my dad, but I killed the assassin, which is where I got these two daggers). I am considering taking Sharpshooter with my 8th level ...
Thomas Markov's user avatar
6 votes
1 answer
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I would like to know if there is a version similar to the “Skillful” special ability (from Complete Arcane, p.144) that converts the base attack bonus into a 3/4 full progression, which can be applied ...
Verdict00's user avatar
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So I have a problem with reloading strike not working with combination weapon Reloading Strike Requirements - You're wielding a firearm or crossbow in one hand, and your other hand either wields a ...
Иван Мартемьянов's user avatar
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The Sword and Pistol feat says: You're comfortable wielding a firearm or crossbow in one hand and a melee weapon in the other, combining melee attacks with shots from the firearm. When you make a ...
ciferkey's user avatar
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1 answer
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For projectile weapons that cannot be reloaded as a free action, reloading provokes an attack of opportunity. Even the Rapid Reload feat notes that reloading still provokes an attack of opportunity—...
KRyan's user avatar
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20 votes
3 answers
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Under the 2014 rules, it was ruled that dropping a weapon you were holding didn't require any action, not even your 1/turn free object interaction, even though RAW had no specific rules on it. Now, ...
Tarod's user avatar
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2 votes
1 answer
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In a combat encounter last weekend, one of my players said their Heavy Armor Master feat should have reduced the damage of a sword swing. When I told them it was from a +1 sword, they said that could ...
Vrastyr's user avatar
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For example, both frost and flaming special abilities can only be activated "upon command", and such a command word usually takes a standard action. If someone gets a frost flaming +1 ...
Terry Windwalker's user avatar
7 votes
0 answers
90 views

Mage 20th anniversary edition offers some weapons. In fact, it offers the most extensive weapon toybox in all 20th anniversary edition books. Among them is the category of "whips and chains"....
Trish's user avatar
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5 votes
2 answers
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Using the Bonus Action mentioned in the Light property as an example, is that Bonus Action considered part of the Attack Action for the purpose of equipping or unequipping the weapon before or after ...
Tarod's user avatar
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1 answer
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I'm playing as a fairy ranger in the next game I'm in. I can't use a longbow because I'm a fairy, and therefore small. Can I trade it for a shortbow before the game starts? That's pretty much all I ...
Tasi's user avatar
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6 votes
1 answer
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The rapier is mentioned neither in the AD&D 1ed PHB nor in the AD&D 1ed DMG. The entry for short sword states "includes all pointed cutting and thrusting weapons with blade length between ...
Avraham's user avatar
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9 votes
2 answers
457 views

Assuming 4th level, a Striking rune and no property runes, an Arquebus does 2d8 + 1 + 1 damage (11, base + singular expertise + kickback) on a hit, and 5d12 + 2 + 2 (36.5, fatal 12 + singular ...
András's user avatar
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3 votes
1 answer
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I'm looking for details pertaining to whips and scourges in the core of 2e. They're the only weapons with no weapon type (-- instead of bludgeoning/piercing/slashing) according to their entries on p....
Erik's user avatar
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10 votes
5 answers
934 views

Most magical swords in the game either have a special name, like the frost brand, nine lives stealer, defender or holy avenger, or they follow a naming pattern of "Sword of X", for example ...
Nobody the Hobgoblin's user avatar

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