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Questions tagged [hdrp]

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I am pretty new to rendering, and I wanted to add a black and white halftone effect. I wrote the two shaders and created the materials (pass 0 to create mask and pass 1 to mix it with the scene). They ...
R B's user avatar
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2 votes
1 answer
154 views

In the Unity High Definition Rendering Pipeline, when adding Volumetric Fog, there's a checkbox to enable the Volumetric Fog, and then there's an additional checkbox to the right of it that also has ...
Sean Duggan's user avatar
1 vote
1 answer
430 views

The lights in my indoor scene correctly produce direct illumination, but no indirect diffuse illumination. So the areas that aren't directly lit are completely black before exposure/post-processing. ...
Matt Tsōnto's user avatar
0 votes
0 answers
167 views

I just getting started dabbling with game development and Unity. I'm creating a flying game, and so far have a player-controlled character set up. Next I'm working on clouds. I've set up Unity's HDRP ...
Keith Stein's user avatar
1 vote
0 answers
2k views

I have a Unity project using HDRP, and in my scene only directional lights work. Spot lights and point lights don't work, even if set them to a super high value. How can I correct this?
Kimbo Kembi's user avatar
0 votes
1 answer
172 views

So my problem is a bit hard to explain. I have a character made out of a jello shell, with an internal skeleton. So let me introduce you to ma boi "Chonker McJello" The problem is, that I ...
Megaloadon's user avatar
0 votes
0 answers
90 views

I am using HDRP with 1920x1080 resolution. The anti-aliasing works very well if the screen resolution increases and it works really bad if the screen resolution is lower than 1920x1080. Why does this ...
Saif's user avatar
  • 153