Timeline for "Normal" Blend Mode with OpenGL Trouble
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 29, 2016 at 6:40 | answer | added | Supun Gothama | timeline score: 1 | |
| Sep 6, 2014 at 6:39 | history | edited | Lemon Drop | CC BY-SA 3.0 |
Added some source info
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| Sep 6, 2014 at 6:03 | comment | added | Lemon Drop | @TrevorPowell Dang I knew I forgot to say something (I was really planning on putting that at the bottom). Either way its just what I was using to easily test blend modes, it should be standard for any other OpenGL sort of thing (even though I can see other people wanting to use it). | |
| Sep 6, 2014 at 5:01 | comment | added | Trevor Powell | All screenshots have been taken from Anders Riggelsen's online Visual glBlendFunc + glBlendEquation Tool. In future, that sort of thing would be useful to mention when asking for help. | |
| Sep 6, 2014 at 5:00 | answer | added | Trevor Powell | timeline score: 6 | |
| Sep 6, 2014 at 2:22 | history | edited | Lemon Drop | CC BY-SA 3.0 |
Added some more info again
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| Sep 4, 2014 at 8:07 | history | edited | Lemon Drop | CC BY-SA 3.0 |
added 208 characters in body
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| Sep 1, 2014 at 5:19 | history | tweeted | twitter.com/#!/StackGameDev/status/506310305539178496 | ||
| Sep 1, 2014 at 1:39 | history | asked | Lemon Drop | CC BY-SA 3.0 |