Timeline for "Normal" Blend Mode with OpenGL Trouble
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 29, 2016 at 8:57 | comment | added | Lemon Drop | Yeah what I did was just pre-multiply the alpha on the textures rather than doing some workarounds, it is easy to do that with some libraries (they'll just premultiply textures on load) | |
| Jan 29, 2016 at 6:57 | review | Late answers | |||
| Jan 29, 2016 at 8:59 | |||||
| Jan 29, 2016 at 6:52 | review | First posts | |||
| Jan 29, 2016 at 7:33 | |||||
| Jan 29, 2016 at 6:46 | history | edited | Supun Gothama | CC BY-SA 3.0 |
added the blending equation
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| Jan 29, 2016 at 6:40 | history | answered | Supun Gothama | CC BY-SA 3.0 |