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Jan 29, 2016 at 8:57 comment added Lemon Drop Yeah what I did was just pre-multiply the alpha on the textures rather than doing some workarounds, it is easy to do that with some libraries (they'll just premultiply textures on load)
Jan 29, 2016 at 6:57 review Late answers
Jan 29, 2016 at 8:59
Jan 29, 2016 at 6:52 review First posts
Jan 29, 2016 at 7:33
Jan 29, 2016 at 6:46 history edited Supun Gothama CC BY-SA 3.0
added the blending equation
Jan 29, 2016 at 6:40 history answered Supun Gothama CC BY-SA 3.0