Skip to main content

Timeline for Clickable Text Render Actor

Current License: CC BY-SA 4.0

8 events
when toggle format what by license comment
Jan 29, 2020 at 20:36 comment added MmmChezBurgerz @ColdSteel Tysm! It worked! :>
Jan 29, 2020 at 13:55 comment added Coldsteel48 Well it certainly possible - Enclose your TextRenderActor inside some collision box - and upon player clicks just line trace under mouse cursor and check if it hits the button - to make it better you can specify your own game specific trace channels -> you could specify a clicakble channel only for these mouse interactions.
Jan 29, 2020 at 11:58 comment added MmmChezBurgerz @Stephen I don't want to use a widget if that's what you mean.
Jan 29, 2020 at 10:01 comment added Stephen Is there any reason you can't just use a opaque button with a text on top of it?
Jan 29, 2020 at 3:58 history edited MmmChezBurgerz
edited tags
Jan 29, 2020 at 3:55 comment added MmmChezBurgerz @Daniel_1985, I've researched it and looked through many pages and the only thing I could find was a person who posted this same question somewhere else but never got answered. I usually learn from tutorials or Stack Exchange as I'm never really able to figure anything like this out on my own without a lot of help, so I haven't thought of anything to try. Also, I'm using UE4's latest version. Sorry, I always forget to mention the engine when I'm on the game dev Stack Exchange.
Jan 29, 2020 at 3:27 comment added Daniel_1985 Please edit your question and provide information regarding what engine/framework/etc that you're using. Also provide information regarding what you've previously tried. Have you actually made any efforts on finding the answer you're seeking, by searching this site and/or a search engine?
Jan 29, 2020 at 2:59 history asked MmmChezBurgerz CC BY-SA 4.0