Timeline for Clickable Text Render Actor
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
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| Jan 29, 2020 at 20:36 | comment | added | MmmChezBurgerz | @ColdSteel Tysm! It worked! :> | |
| Jan 29, 2020 at 13:55 | comment | added | Coldsteel48 | Well it certainly possible - Enclose your TextRenderActor inside some collision box - and upon player clicks just line trace under mouse cursor and check if it hits the button - to make it better you can specify your own game specific trace channels -> you could specify a clicakble channel only for these mouse interactions. | |
| Jan 29, 2020 at 11:58 | comment | added | MmmChezBurgerz | @Stephen I don't want to use a widget if that's what you mean. | |
| Jan 29, 2020 at 10:01 | comment | added | Stephen | Is there any reason you can't just use a opaque button with a text on top of it? | |
| Jan 29, 2020 at 3:58 | history | edited | MmmChezBurgerz |
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| Jan 29, 2020 at 3:55 | comment | added | MmmChezBurgerz | @Daniel_1985, I've researched it and looked through many pages and the only thing I could find was a person who posted this same question somewhere else but never got answered. I usually learn from tutorials or Stack Exchange as I'm never really able to figure anything like this out on my own without a lot of help, so I haven't thought of anything to try. Also, I'm using UE4's latest version. Sorry, I always forget to mention the engine when I'm on the game dev Stack Exchange. | |
| Jan 29, 2020 at 3:27 | comment | added | Daniel_1985 | Please edit your question and provide information regarding what engine/framework/etc that you're using. Also provide information regarding what you've previously tried. Have you actually made any efforts on finding the answer you're seeking, by searching this site and/or a search engine? | |
| Jan 29, 2020 at 2:59 | history | asked | MmmChezBurgerz | CC BY-SA 4.0 |