Timeline for how would I skew a Windows Forms texture/image so that one side is smaller/bigger than the other side to have a "pinched" look to it
Current License: CC BY-SA 4.0
9 events
| when toggle format | what | by | license | comment | |
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| Oct 14 at 19:47 | history | edited | Halbear gameZ | CC BY-SA 4.0 |
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| Oct 14 at 19:37 | history | edited | Halbear gameZ | CC BY-SA 4.0 |
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| Oct 14 at 9:19 | answer | added | dr.null | timeline score: 5 | |
| Oct 13 at 15:57 | comment | added | Olivier Jacot-Descombes | See also 'Perspective' transformation with GDI+ in C#. No accepted answer, but some interesting comments. | |
| Oct 13 at 12:24 | comment | added | Halbear gameZ | Windows forms is a requirement to get high-full marks in my college course for computer science, the project is a game made in windows forms, we can use libraries and external frameworks attached to windows forms as long as they "don't develop it for you", like a physics or collision framework would not be allowed, but attaching a directX renderer would be allowed, you can use other frameworks but you'll have a significantly harder time getting high marks and using game engines and game frameworks gets you a fail, but I'll check out the WPF controls in forms, thank you for the suggestion! | |
| Oct 13 at 10:09 | comment | added | Sinatr | Why winforms? Without using external libraries the WPF has build-in support for rendering 3D (some tutorial). If you must use winforms, then how about hosting WPF controls in winforms? | |
| Oct 13 at 9:41 | history | edited | Halbear gameZ | CC BY-SA 4.0 |
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| S Oct 13 at 9:36 | review | First questions | |||
| Oct 13 at 12:28 | |||||
| S Oct 13 at 9:36 | history | asked | Halbear gameZ | CC BY-SA 4.0 | created from wizard |