I have a little problem to initialize (constructor) an array pointer of object. See the class below. Class test has 2 variable member, a pointer (value) that will be an array, and his size (size); and a constructor with parameters, and a destructor. In main function, I will create an array pointer of objects, and I have problem with it. If I create a single object like:
test obj(4);it will create a object, and his instance, value array is big 4.
Then if i want to create an array of objects:
test *obj;
obj = new test[2]{4,7};
I will create 2 object: obj[0] that is big 4, and obj[1] that is big 7.
So if I want to create more object:
test *obj;
obj=new test[100]{/*here I must write 100 numbers*/}
and this is the problem. Because I cant write something like this:
test *obj;
obj=new int[100]{4}
I want that each value[] (instance of test class) is big 4, and I wont write 100 times "4".
I thought the analogy of declaring array:
If I write int array[5]={0,0,0,0,0}, I must write 4 times "0", or I can write also:
int array[5]={0} and each value is set to 0. (it's also true that if write int array[5]={5}, first index will be 5 and others 0).
Should I use a default constructor? What should I do?
#include <iostream>
using namespace std;
class test
{
private:
int* value;
int size;
public:
test(int size)
{
this->size = size;
value = new int[size];
}
~test()
{
delete[]value;
}
};
std::vector?testdoesn't follow rule of 5/3/0. leading to issue with copy/move. usingstd::vectorforvaluewould solve that issue.