I have A directory in the dataPersistentPath, the name of directory is "FBXFiles". so the access is: Path.Combine(Application.persistentDataPath, "FBXFiles");
I want to load all of the files in this directory as GameObjects (or UnityEngine.Object) One more thing, this application is for hololens, so I can't use the UnityEditor namespace...
How can I do that? I've tried with assetBundle but no luck...how can I do it at runtime...?