when i try to create an array of 'gameObject'-s i get a stack overflow exception, any idea what might be the reason? Edit: for an array of 1 it DOES NOT throw an exception, i was mistaken (creating just a 'gameObject' variable is fine)
I know my code is messy, and just all around bad, but i'm fairly new to c++ so please excuse my code :(
Here is my Main.cpp:
int main()
{
using namespace std::literals::chrono_literals;
HWND myconsole = GetConsoleWindow();
HDC mydc = GetDC(myconsole);
bool loop;
loop = false;
std::chrono::steady_clock::time_point start;
std::chrono::steady_clock::time_point end;
std::chrono::duration<float> duration;
gameObject test(mydc, "test.dat");
gameObject objList[100];
test.posX = 200;
test.posY = 10;
std::cout << getCurrentId();
while (true)
{
start = std::chrono::high_resolution_clock::now();
if (GetKeyState(VK_DOWN) & 0x8000)
{
test.move(0, -3);
}
if (GetKeyState(VK_UP) & 0x8000)
{
test.move(0, 3);
}
if (GetKeyState(VK_RIGHT) & 0x8000)
{
test.move(6, 0);
}
if (GetKeyState(VK_SPACE) & 0x8000)
{
gameObject shell(mydc, "shell.dat");
shell.type = 1;
shell.posX = test.posX + test.l;
shell.posY = test.posY + test.h;
objList[getCurrentId()] = shell;
}
if (loop == false)
{
for (int i = 0; i < 100; i++)
{
if (objList[i].type == 1)
{
objList[i].move(1, 0);
}
}
}
if (loop == false)
{
loop = true;
}
else
{
loop = false;
}
end = std::chrono::high_resolution_clock::now();
duration = end - start;
if (duration < 0.0333s)
{
std::this_thread::sleep_for(0.0333s - duration);
}
}
}
and here is the 'gameObject' class:
class gameObject
{
public:
gameObject(HDC currentDc, std::string dataFile);
gameObject();
~gameObject();
void clear();
void draw();
void move(int x, int y);
void loadSprite(std::string spriteName);
bool collide(gameObject);
unsigned short h = 1;
unsigned short l = 1;
int posX;
int posY;
unsigned short type;
COLORREF spriteData[256][256];
unsigned short id;
HDC dc;
};
if (loop == false) { loop = true; } else { loop = false; }" -->loop = !loop;COLORREF(how large is it?) What's your stack size?