To keep it short and let the example speak for itself.
I create a object and print it out (it's OK), I create more objects (of the same type) and print out the first object again, now it shows the data of the last object created.
Then I create a a different object from a different class and print the original first object out again and it returns the data from the newly created object.
var uiElements = [];
uiElements.borders = [];
uiElements.buttons = [];
uiElements.text = [];
var mainStats = [];
mainStats.money = 0;
mainStats.pots = [];
mainStats.herbs = [];
var xOffSet = 10;
var yOffSet = 10;
$(document).ready(function() {
createUI();
});
function createUI()
{
mainStats.herbs.types = [];
mainStats.herbs.types[0] = "Blue";
mainStats.herbs.types[1] = "Blood vine";
mainStats.herbs.types[2] = "Heg flower";
mainStats.herbs[mainStats.herbs.types[0]] = createHerb(mainStats.herbs.types[0], "herb", 60, 0.2, 10, "Basic blue herb", 1, true);
//CORRECT
alert(mainStats.herbs[mainStats.herbs.types[0]].name +" "+ mainStats.herbs[mainStats.herbs.types[0]].tier)
mainStats.herbs[mainStats.herbs.types[1]] = createHerb(mainStats.herbs.types[1], "herb", 200, 0.4, 40, "Blood red tree vine", 1, true);
mainStats.herbs[mainStats.herbs.types[2]] = createHerb(mainStats.herbs.types[2], "herb", 390.4, 0.2, 202.5, "Crescent shape flower", 1, true);
mainStats.herbs.types[3] = "Black rose";
mainStats.herbs[mainStats.herbs.types[3]] = createHerb(mainStats.herbs.types[3], "herb", 60, 0.2, 10, "Very dark rose", 2, true);
mainStats.pots.types = [];
mainStats.pots.types[0] = "Earthen";
//mainStats.pots[mainStats.pots.types[0]] = [];
//mainStats.pots[mainStats.pots.types[0]].color = "#654321";
//WRONG
alert(mainStats.herbs[mainStats.herbs.types[0]].name +" "+ mainStats.herbs[mainStats.herbs.types[0]].tier)
createPot(mainStats.pots.types[0], 1, 1, null);
//VERY WRONG
alert(mainStats.herbs[mainStats.herbs.types[0]].name +" "+ mainStats.herbs[mainStats.herbs.types[0]].tier)
}
function createPot(name, tier, growthAccelerator, herb)
{
this.name = name;
this.tier = tier;
this.growthAccelerator = growthAccelerator;
this.herb = herb;
this.timeLeft = 0;
return this;
}
function createHerb(name, type, timeToBloom, seedsReturned, salesPrice, description, tier, enabled)
{
this.name = name;
this.type = type;
this.timeToBloom = timeToBloom;
this.seedsReturned = seedsReturned;
this.salesPrice = salesPrice;
this.description = description;
this.tier = tier;
this.enabled = enabled;
return this;
}
function rx(num)
{
return num+xOffSet;
}
function ry(num)
{
return num+xOffSet;
}