You do not need to read the number of elements twice, and the type of the anim should be string*, not string* []. Unfortunately, this wouldn't tell you the number of items in the array, so you need to get it from the getArray, for example, like this:
string* getArray(int& nanim) {
// Remove the declaration of nanim, and keep the rest of the code unchanged
...
}
int main()
{
int n;
string* anim = getArray(n);
for (int i=0; i != n; i++) {
cout << anim[i] << endl;
}
delete[] anim;
return 0;
}
This is not an optimal C++ solution, though: you would be much better off using std::vector instead of an array, because the vector grows dynamically, and its size is returned along with the container itself. There would be no need to delete[] the result either, which would significantly simplify your code:
#include <iostream>
#include <string>
#include <vector>
using namespace std;
vector<string> getVector()
{
int nanim;
cout << "Enter the number of animals: ";
cin >> nanim;
vector<string> res;
for ( size_t i=0; i < nanim; i++ )
{
cout<< "\nEnter id anim "<< i+1 << ": ";
string tmp;
cin >> tmp;
res.push_back(tmp);
}
return res;
}
int main()
{
vector<string> anim = getVector();
for ( size_t i = 0; i < anim.size(); i++ )
{
cout << anim[i] << endl;
}
return 0;
}
std::vector.