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Jan 27, 2021 at 16:17 vote accept screamline
Jun 16, 2020 at 10:23 history edited CommunityBot
Commonmark migration
Jul 12, 2019 at 13:09 comment added NotArch @Pyrotechnical Not disagreeing at all - but math is not my strength. I'll take the downvotes hit for not having it, but if someone wants to add it I won't be complaining :)
Jul 12, 2019 at 11:53 comment added Pyrotechnical I think this could be substantially improved with a bit of math comparing the scenarios outlined by the OP.
Jul 12, 2019 at 8:47 comment added Erik Note that adding +1 to your AC does not mean you are 5% less likely to be a hit. It's usually much better than that, since you need to compare previous chance to hit to new chance to hit.
Jul 11, 2019 at 19:27 history edited NotArch CC BY-SA 4.0
added 18 characters in body
Jul 11, 2019 at 19:17 comment added NotArch @screamline Even a +1 while adding those things is a big deal. I was sparse, but giving the Shield Master bonuses while still allowing damage delivery is just a really big deal in the world of bounded accuracy 5e.
Jul 11, 2019 at 19:10 comment added screamline Your answer is rather sparse, so I might be misreading you. But it sounds like you think the additional +1 bonus to AC that a shield would offer over two-weapon fighting with Dual Wielder is so desirable as to be overpowered. To my mind, that +1 isn't a big deal. It's a 5% chance of being hit; it's balanced by the fact that a Dual Wielder character can dual-wield anything and get up to a d8 damage die, not just a shield with a d4; and in any event two-weapon fighting is widely regarded as less effective than, e.g., Great Weapon Master. What say you?
Jul 11, 2019 at 19:04 history edited NotArch CC BY-SA 4.0
added 4 characters in body
Jul 11, 2019 at 18:58 history answered NotArch CC BY-SA 4.0