Realm Traveler is set in a classical fantasy world: in the beginning, a conflict between light and darkness shaped the continent—commonly called the Amis Continent. The powers of five guardian deities became the "Soulstones," which gave rise to life of different attributes. Five elemental orders (and their knightly orders) once kept the continent in balance, but as factions began to vie for control of the Soulstones a new force emerged: the legendary Sixth Knight Order (often referred to as the Albevin Knights). This sparks a chain of adventures and conflicts over divine power and territory. The story follows explorations of ancient seals, the recovery of Soulstones, and uncovering the secrets of the gods.
Game Features:
[Hero Collection & Progression]
A large roster of collectible heroes sorted by rarity tiers (e.g., N / R / SR / SSR). Each hero has a role and unique skills; players strengthen them through leveling, promotions, and equipment.
[Elemental/Attribute Counters & Team Strategy]
Five main attributes (Fire / Water / Wind / Light / Dark). Team composition and elemental matchups are central to victory.
[Varied Game Modes]
Includes story campaign stages, tower climbs (Heroic Tower), temple and dungeon drops (e.g., Almes Temple, Demon Dungeons), weekly or raid-style content, PvP arena, and guild-based multiplayer battles.
[Equipment / Rune / Resource Management]
Players obtain runes, gear, and upgrade materials from stages and events, creating a long-term progression loop.
[Art and Combat Presentation]
Anime-inspired/fantasy visuals with rich environments; combat blends card/strategy mechanics with visually distinct skill effects.
[Monetization & Event-Driven Progression]
Free-to-play model with gacha-style summons, limited-time events, and shop packs. New-player and launch events give accelerated growth resources.