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We have a simple example in the assimp-repo. You can find it here: Simple Snake as a FBX-File

It is just a snake with a simple skeleton with the following form:

parentbone -> childbone -> childbone -> ...

You can use it to test you bone-implementation.

The examples used in the most tutorials are containing animations for characters. The snake contains just one tree with some vertices modified by the vertex-weights stored in the aiMeshes.

When this example works try your human.