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Why do we use the Pythagorean theorem in game physics?

Pythagoras (person) -> Pythagorean theorem (concept); we don't "use Pythagoras"
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Why do we use PythagorasPythagorean theorem in game physics?

I've recently learned that we use PythagorasPythagorean theorem a lot in our physics calculations and I'm afraid I don't really get the point.

Seems to me like computers and humans get a better deal without PythagorasPythagorean theorem! However, I'm sure I'm wrong as I've seen Pythagoras' theorem in a number of reputable places, so I'd like someone to explain me the benefit of using PythagorasPythagorean theorem to a maths newbie.

Again, I can't see why this is better, but it's more "unit-vector-y" because the multiplicative_scalar is a unit_vector? As you can see, I use words such as "unit-vector-y" so I'm really not a maths whiz! Also aware that unit vectors might have nothing to do with PythagorasPythagorean theorem so ignore all of this if I'm barking up the wrong tree.

Why do we use Pythagoras in game physics?

I've recently learned that we use Pythagoras a lot in our physics calculations and I'm afraid I don't really get the point.

Seems to me like computers and humans get a better deal without Pythagoras! However, I'm sure I'm wrong as I've seen Pythagoras' theorem in a number of reputable places, so I'd like someone to explain me the benefit of using Pythagoras to a maths newbie.

Again, I can't see why this is better, but it's more "unit-vector-y" because the multiplicative_scalar is a unit_vector? As you can see, I use words such as "unit-vector-y" so I'm really not a maths whiz! Also aware that unit vectors might have nothing to do with Pythagoras so ignore all of this if I'm barking up the wrong tree.

Why do we use Pythagorean theorem in game physics?

I've recently learned that we use Pythagorean theorem a lot in our physics calculations and I'm afraid I don't really get the point.

Seems to me like computers and humans get a better deal without Pythagorean theorem! However, I'm sure I'm wrong as I've seen Pythagoras' theorem in a number of reputable places, so I'd like someone to explain me the benefit of using Pythagorean theorem to a maths newbie.

Again, I can't see why this is better, but it's more "unit-vector-y" because the multiplicative_scalar is a unit_vector? As you can see, I use words such as "unit-vector-y" so I'm really not a maths whiz! Also aware that unit vectors might have nothing to do with Pythagorean theorem so ignore all of this if I'm barking up the wrong tree.

I've recently learned that we use Pythagoras a lot in our physics calculations and I'm afraid I don't really get the point.

An object is attempting to movingmove 5 units in x and 5 units in z. It should only be able to move 5 units horizontally in total!

Now thatthis works well, but we can do the same thing without Pythagoras:

Seems to me like computers and humans get a better deal without Pythagoras! However, I'm sure I'm wrong as I've seen Pythagoras' theorem in a number of reputable places, so I'd like someone to explain me the benefit of using Pythagoras to a maths newbie.

IsDoes this have anything to do with unit vectors? ATo me a unit vector I think is when we normalize a vector and turn it into a fraction. We do this by dividing the vector by a larger constant. I'm not sure what constant thisit is. The total size of the graph? Anyway, because it's a fraction, I take it, a unit vector is basically a graph that can fit inside a 3D grid with the x-axis running from -1 to 1, z-axis running from -1 to 1, and the y-axis running from -1 to 1. That's literally everything I know about unit vectors... not much :P And I fail to see their usefulness.

I've recently learned that we use Pythagoras a lot in our physics calculations and I'm afraid I don't really the point.

An object is attempting to moving 5 units in x and 5 units in z. It should only be able to move 5 units horizontally in total!

Now that works well, but we can do the same thing without Pythagoras:

Seems to me like computers and humans get a better deal without Pythagoras! However, I'm sure I'm wrong as I've seen Pythagoras' theorem in a number of reputable places, so I'd like someone to explain the benefit of using Pythagoras to a maths newbie.

Is this anything to do with unit vectors? A unit vector I think is when we normalize a vector and turn it into a fraction. We do this by dividing the vector by a larger constant. I'm not sure what constant this is. The total size of the graph? Anyway, because it's a fraction I take it a unit vector is basically a graph that can fit inside a 3D grid with the x-axis running from -1 to 1, z-axis running from -1 to 1, and the y-axis running from -1 to 1. That's literally everything I know about unit vectors... not much :P And I fail to see their usefulness.

I've recently learned that we use Pythagoras a lot in our physics calculations and I'm afraid I don't really get the point.

An object is attempting to move 5 units in x and 5 units in z. It should only be able to move 5 units horizontally in total!

Now this works well, but we can do the same thing without Pythagoras:

Seems to me like computers and humans get a better deal without Pythagoras! However, I'm sure I'm wrong as I've seen Pythagoras' theorem in a number of reputable places, so I'd like someone to explain me the benefit of using Pythagoras to a maths newbie.

Does this have anything to do with unit vectors? To me a unit vector is when we normalize a vector and turn it into a fraction. We do this by dividing the vector by a larger constant. I'm not sure what constant it is. The total size of the graph? Anyway, because it's a fraction, I take it, a unit vector is basically a graph that can fit inside a 3D grid with the x-axis running from -1 to 1, z-axis running from -1 to 1, and the y-axis running from -1 to 1. That's literally everything I know about unit vectors... not much :P And I fail to see their usefulness.

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