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A program runningthat runs on one of the last stages of the pipeline in a graphics card. Geometry information (usually vertex information) from the earlier stages of the pipeline goes through the rasterizer stage and becomes inputGPU to the pixel shader which then generates a single color value asdetermine output - the color of the pixel that will be put on the screencolors for pixels. Also known as a fragment shader.

A program running on one of the last stages of the pipeline in a graphics card. Geometry information (usually vertex information) from the earlier stages of the pipeline goes through the rasterizer stage and becomes input to the pixel shader which then generates a single color value as output - the color of the pixel that will be put on the screen.

A program that runs on the GPU to determine output colors for pixels. Also known as a fragment shader.

A program running on one of the last stages of the pipeline in a graphics card. Geometry information (usually vertex information) from the earlier stages of the pipeline goes through the rasterizer stage and becomes input to the pixel shader which then generates a single color value as output - the color of the pixel that will be put on the screen.

A program running on one of the last stages of the pipeline in a graphics card. Geometry information (usually vertex information) from the earlier stages of the pipeline goes through the rasterizer stage and becomes input to the pixel shader which then generates a single color value as output - the color of the pixel that will be put on the screen.

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