Timeline for Is the way I remove objects causing a memory leak?
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 19, 2012 at 17:56 | vote | accept | David Gomes | ||
| Feb 27, 2012 at 19:43 | history | edited | user1430 | CC BY-SA 3.0 |
more accurate title
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| S Feb 27, 2012 at 19:43 | history | suggested | notlesh | CC BY-SA 3.0 |
more accurate title
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| Feb 27, 2012 at 19:41 | review | Suggested edits | |||
| S Feb 27, 2012 at 19:43 | |||||
| Feb 27, 2012 at 19:26 | comment | added | notlesh | I think nic's answer is correct, but also make sure that if your bullets are created on the heap (that is, you use malloc() or the new keyword when creating them) that you also free them once you're done with them. | |
| Feb 27, 2012 at 19:17 | answer | added | teZeriusz | timeline score: 2 | |
| Feb 27, 2012 at 19:09 | answer | added | David Gomes | timeline score: 2 | |
| Feb 27, 2012 at 10:52 | answer | added | Killrazor | timeline score: 4 | |
| Feb 26, 2012 at 18:37 | answer | added | Nic Foster | timeline score: 13 | |
| Feb 26, 2012 at 17:44 | answer | added | Roy T. | timeline score: 5 | |
| Feb 26, 2012 at 17:02 | history | edited | David Gomes | CC BY-SA 3.0 |
added 256 characters in body
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| Feb 26, 2012 at 16:55 | history | asked | David Gomes | CC BY-SA 3.0 |