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Post Closed as "Not suitable for this site" by Vaillancourt, Gnemlock, CommunityBot, Engineer, Tom 'Blue' Piddock
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Vaillancourt
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Ben
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Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ?

EDIT: David's comment, 'Unless you want to build your game around the format of the parser..', got me thinking... So I have downloaded pugixml, which is an easy to use xml-parser with very straightforward documentation. Together with the spec for the TMX Map Format, I think I'll give it a try myself. I mightI'll probably compare with Cocos2DCocos2d-x's CCTMXTiledMap at some point.

Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ?

EDIT: David's comment, 'Unless you want to build your game around the format of the parser..', got me thinking... So I have downloaded pugixml, which is an easy to use xml-parser with very straightforward documentation. Together with the spec for the TMX Map Format, I think I'll give it a try myself. I might compare with Cocos2D at some point.

Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ?

EDIT: David's comment, 'Unless you want to build your game around the format of the parser..', got me thinking... So I have downloaded pugixml, which is an easy to use xml-parser with very straightforward documentation. Together with the spec for the TMX Map Format, I think I'll give it a try myself. I'll probably compare with Cocos2d-x's CCTMXTiledMap at some point.

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Ben
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Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ?

EDIT: David's comment, 'Unless you want to build your game around the format of the parser..', got me thinking... So I have downloaded pugixml, which is an easy to use xml-parser with very straightforward documentation. Together with the spec for the TMX Map Format, I think I'll give it a try myself. I might compare with Cocos2D at some point.

Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ?

Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ?

EDIT: David's comment, 'Unless you want to build your game around the format of the parser..', got me thinking... So I have downloaded pugixml, which is an easy to use xml-parser with very straightforward documentation. Together with the spec for the TMX Map Format, I think I'll give it a try myself. I might compare with Cocos2D at some point.

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Ben
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Ben
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