I dontdon't really know why - maybe you guys can spot the code issue but iI backtracked to an earlier version and this one works-:
class Game{
constructor(exportRoot, stage){
this.root = exportRoot;
this.stage = stage;
this.init();
}
init(){
this.root.play_btn.on('click', function(){
this.root.tester.gotoAndStop(2);
});
}
}
It moves the targeted MC timeline and has the expected button behaviour - so happy days iI guess! IfIf you know why please still let me know:) thanks and have a great day!