Timeline for Behavioural Items with ScriptableObjects
Current License: CC BY-SA 4.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 29, 2020 at 18:01 | vote | accept | Masea | ||
| Apr 29, 2020 at 16:46 | answer | added | DMGregory♦ | timeline score: 0 | |
| Apr 29, 2020 at 15:29 | comment | added | DMGregory♦ | I think your worry about duplicating data in prefabs might be holding you back from more elegant component-based solutions. A little extra data won't cause undue hardship, and it can free you from the inheritance polymorphism knot you find yourself in. | |
| Apr 29, 2020 at 15:09 | review | First posts | |||
| May 1, 2020 at 13:55 | |||||
| Apr 29, 2020 at 15:08 | history | asked | Masea | CC BY-SA 4.0 |